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Главная » Статьи » Counter Strike 1.6

cs команды консоли

cs команды консоли

В этой статье речь пойдет про cs команды консоли это команды которые помогают настроить игру под себя. Все эти команды нужно вводить в консоли(чтобы ее открыть зайдите в игру и нажмите "ё").

+alt1
+attack // fir
+attack2 // secondary fire - *see special
+back // move backwards
+break
+camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated

+camin // moves chase cam forward - *works only if thirdperson is activated
+cammousemove // moves chase with mouse - *works only if thirdperson is activated
+camout // moves chase cam backward - *works only if thirdperson is activated
+campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated

+campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft // tilts chase cam left - *works only if thirdperson is activated
+camyawright // tilts chase cam right - *works only if thirdperson is activated
+commandmenu
+duck // crouches
+forward // moves forward
+graph
+jlook // enables joystick to look around
+jump // jumps
+klook // enables the keyboard to look around
+left // strafes left
+lookdown // looks down
+lookup // looks up
+mlook // enables mouse to look around
+movedown // moves player down - *climbing down a ladder, swimming down
+moveleft // strafes left
+moveright // strafes right
+moveup // moves player up - *climbing up a ladder, swimming up
+nvgadjust
+reload // reloads current weapon
+right // strafes right
+score
+showscores // shows player scores and pings
+speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled

+strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions

+use // uses an item- such as a button, machine gun, etc.
+voicerecord
-alt1
-attack
-attack2
-back
-break
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-commandmenu
-duck
-forward
-graph
-jlook
-jump
-klook
-left
-lookdown
-lookup
-mlook
-movedown
-moveleft
-moveright
-moveup
-nvgadjust
-reload
-right
-score
-showscores
-speed
-strafe
-use
-voicerecord

addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent

adjust_crosshair

alias // binds commands together in an alias to perform mutiple tasks at the hit of one button
    ambient_fade "100" // sets the distance at which ambient sounds fade away
    ambient_level "0.300" // sets the sound level for ambient sounds
    appenddemo // records a demo and appends it to the demo file in existence at
Half-Life/Valve/demo.dem
    ati_npatch "1"
    ati_subdiv "2"
    autobuy
    autosave // enables autosave feature
    banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
bannedcfgfile "0"
bgmbuffer "4096" // sets the CD audio buffer size
bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind // combines a <key> with a command or alias
bottomcolor "6" // sets the bottom color of the player model
brightness "1" // enables glare reduction - *the higher the value, the brighter it gets
buy
cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'

cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated

cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated

cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated

cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated

cancelselect // cancels selection
career
cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
    changelevel // changes the map and maintains client connections
    changelevel2 // continues the current game on a new map
    chase_active "0"
    chase_back "100" // sets the preferred chase cam distance from the player when backing up
    chase_right "0" // sets the preferred offset to the side for the chase cam
    chase_up "16" // sets the preferred offset up for the chase cam
    clear // clears the console screen
    clearplayers
    clientport "27005" // sets the port that the client will use to connect to a server
    clockwindow "0.500"
    cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
    cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle
    cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows
    cl_bob "0.010" // sets the amount that the view bobs while the player is running
    cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running
    cl_bobup "0.500" // sets the amount that the view of a player bobs while running
    cl_chasedist "112"
    cl_clockreset "0.100"
    cl_cmdbackup "2"
    cl_cmdrate "30"
    cl_corpsestay "600"
    cl_crosshair_color "50"
    cl_crosshair_size "0"
    cl_crosshair_translucent "1"
    cl_dlmax "128"
    cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
    cl_dynamiccrosshair "1"
    cl_fixtimerate "7.500"
    cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows
    cl_gaitestimation "1" // enables estimated player stepping motion
    cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off'
    cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off'
    cl_idealpitchscale "0.800"
    cl_lc "1"
    cl_logocolor "0"
    cl_logofile "0"
    cl_lw "1"
    cl_messages // shows server messages
    cl_minmodels "0"
    cl_movespeedkey "0.520" // sets movement speed for keyboard use
    cl_needinstanced "0"
    cl_nosmooth "0"
    cl_observercrosshair "1"
    cl_pitchdown "89" // sets the maximum angle to look down - *default is 89
    cl_pitchspeed "225" // sets the speed at which the pitch changes
    cl_pitchup "89" // sets the maximum angle to look up - *default is 89
    cl_pmanstats "0"
    cl_radartype "0"
    cl_rate
    cl_resend "6" // sets the resend count
    cl_righthand "1"
    cl_shadows "1"
    cl_showerror "0"
    cl_showevents "0"
    cl_showfps "0"
    cl_showmessages "0"
    cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
    cl_sidespeed "400" // sets the strafing speed of a player
    cl_slist "10" // sets the number of servers in the serverlist
    cl_smoothtime "0.100"
    cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off'
    cl_timeout "300" // sets the inactivity time brfore a client times out
    cl_updaterate "20"
    cl_upspeed "320" // sets the speed of a player when he climbs up
    cl_vsmoothing "0.050"
    cl_waterdist "4" // sets the underwater distance
    cl_weaponlistfix "0"
    cl_weather "1"
    cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows
    cmd // can use this in conjunction with a command
    cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
    commentator
    com_filewarning "0"
    condebug
    condump
    connect // connects to a server with the used ip address
    console "1"
    contimes // shows n overlay lines - * n = 4 to 64
    con_color "255"
    con_fastmode "1"
    con_notifytime "4" // sets client notification time
    coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
    crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
    cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
    c_maxdistance "200" // sets the maximum distance of the chase cam
    c_maxpitch "90" // sets the maximum pitch of the chase cam
    c_maxyaw "135" // sets the maximum yaw of the chase cam
    c_mindistance "30"
    c_minpitch "0" // sets the minimum pitch of the chase cam
    c_minyaw "-135" // sets the minimum yaw of the chase cam
    deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
    default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
    delta_clear
    delta_stats
    demos // runs a loop of demos set with startdemos
    dem_forcehltv
    dem_jump
    dem_pause
    dem_save
    dem_speed
    dem_start
    developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
    dev_overview "0"
    direct "0.900"
    disconnect // disconnects a player from a server
    dlfile
    drawradar
    dropclient // disconnects a client from a server
    d_spriteskip "0"
    echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
    edgefriction "2" // sets the amount of friction between players and objects
    endmovie // ends a currently ongoing movie
    entities // lists currently loaded entities
    envmap // creates the 6 .bmp images for sky boxes from the player's current position
    escape // acts as <ESCAPE> key by hiding the console and cancelling selections
    exec // executes a script of .cfg file
    exit // closes a game or dedicated server program to windows without confirmation
    ex_interp "0.100"
    fakelag "0" // simulates lag - * the higher the number, the more simulated lag
    fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss
    fastsprites "0"
    firstperson // enables first person viewing of the game
    flush // flushes the memory and reloads the map
    fly
    fps_max "72"
    fps_modem "0" // sets the maximum framerate in an internet game
    fs_lazy_precache "0"
    fs_perf_warnings "0"
    fs_precache_timings "0"
    fs_startup_timings "0"
    fullinfo // displays user information
    fullserverinfo // displays server information
    fullupdate
    gamedir
    gamma "2.500" // sets the gamma level
    gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
    gl_affinemodels "0"
    gl_alphamin "0.250" // sets the minimum alpha blending level
    gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1
    gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
    gl_d3dflip "1" // toggles reversed rendering order for D3D
    gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off'
    gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used
    gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
    gl_fog "1"
    gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
    gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off'
    gl_max_size "512" // sets the maximum texture size
    gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
    gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
    gl_nocolors "0"
    gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
    gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off'
    gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality
    gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality
    gl_polyoffset "0.100" // sets the polygon offset - try out different values for texture flickering problems
    gl_reporttjunctions "0" // toggles writing T-junction reporting to the console
    gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality
    gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
    gl_texels // reports the number of texels uploaded to the video card
    gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
    gl_wateramp "0.300"
    gl_wireframe "0"
    gl_zmax "4096" // sets the maximum size for the Z-Buffer
    gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
    god // god mode makes player invincible - * 'sv_cheats' must be set to 1
    graphheight "64" // sets the height of the r_netgraph display
    gunsmoke
    heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
    hideconsole // hides the console
    hideradar
    hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz
    HostMap "0"
    hostname "0" // sets the server hostname
    hostport "0" // sets connection port for the server
    host_framerate "0" // sets the speed that the host/server interacts with the game
    host_killtime "0" // sets a time delay before killing the server
    host_limitlocal "0"
    host_profile "0"
    host_speeds "0"
    hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index]
    hpklist // lists the files in <hpkfilename>
    hpkremove // removes files from <hpkfilename>
    hpkval // displays the checksum value for <hpkfilename>
    hpk_maxsize "4"
    httpstop
    hud_capturemouse "1"
    hud_centerid "0" // toggles player ID display - * 1 is 'on', 0 is 'off'
    hud_deathnotice_time "6" // sets how long death messages remain onscreen
    hud_draw "1"
    hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
    hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
    hud_saytext
    hud_saytext_internal "1"
    hud_saytext_time "5" // sets how long chat messages remain onscreen
    hud_takesshots "0"
    iga_areacheck "0"
    iga_reload
    iga_shoot
    impulse // sprays logo decal
    interp // enables frame interpolation
    invnext // selects next item in inventory
    invprev // selects previous item in inventory
    ip "0" // sets ip address
    ipx_clientport "0" // sets the client port for an IPX game
    ipx_hostport "0"
    ip_clientport "0" // sets the client port for a TCP/IP game
    ip_hostport "0" // sets the server port for a TCP/IP game
    joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
    joyadvancedupdat
    joyadvaxisr "0"
    joyadvaxisu "0"
    joyadvaxisv "0"
    joyadvaxisx "0"
    joyadvaxisy "0"
    joyadvaxisz "0"
    joyforwardsensitivity "-1"
    joyforwardthreshold "0.150"
    joyname "0"
    joypitchsensitivity "1"
    joypitchthreshold "0.150"
    joysidesensitivity "-1"
    joysidethreshold "0.150"
    joystick "0"
    joywwhack1 "0"
    joywwhack2 "0"
    joyyawsensitivity "-1"
    joyyawthreshold "0.150"
    kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
    kill // player suicides to respawn again
    lambert "1.500"
    lightgamma "2.500" // sets the lighting gamma value
    list // lists local servers found after using the 'slist' commands
    listdemo // lists information about <demoname>
    listen
    listid // lists the uniqueid's in the banlist
    listip // lists the ip addresses in the filterban list
    load // loads a saved game
    loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
    localinfo // shows local settings
    log // toggles logging
    logaddress // sets the address for logfile when logging to a remote machine
    logaddress_add
    logaddress_del
    logsdir "0"
    lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
    lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
    lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg
    map // changes the map running on server and disconnects currently connected players
    mapchangecfgfile "0"
    mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
    maps // lists maps containing <substring>
    maxplayers // sets maximum number of clients allowed on a server
    max_queries_sec "3"
    max_queries_sec_global "30"
    max_queries_window "60"
    max_shells "120"
    max_smokepuffs "120"
    mcache // lists modem cache contents
    messagemode // displays <text> to all other players on a server
    messagemode2 // displays <text> to only other players on same team
    model "0" // changes current player model to <modelname>
    motd // displays the Message Of The Day from the server's motd.txt file
    motdfile "0"
    motd_write
    mp3
    MP3FadeTime "2"
    MP3Volume "0.800"
    mp_consistency "1"
    mp_decals "300" // sets the maximum number of decals to be displayed at a time
    mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off'
    mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
    mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
    multicastport "27025"
    m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
    m_forward "1" // sets the mouse forward speed sensitivity multiplier
    m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
    m_side "0.800" // sets the mouse strafing speed sensitivity multiplier
    m_yaw "0.022" // sets the yaw speed sensitivity multiplier
    name "0" // used to change a player's name
    net_address "0"
    net_chokeloop "0"
    net_drawslider "0"
    net_graph "0"
    net_graphpos "1"
    net_graphwidth "150"
    net_log "0"
    net_scale "5"
    net_showdrop "0"
    net_showpackets "0"
    new // begins a new singleplayer game
    noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
    nosound "0" // toggles sound - * 1 is 'on', 0 is 'off'
    notarget // makes players ignore you - * 'sv_cheats' must be set to 1
    password "0" // sets private server password
    pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
    pause // pauses a game
    ping // displays pings of all clients
    pingservers // displays pings of servers in the serverlist
    play // plays a .wav designated by <filename>
    playdemo // plays <filename>.dem at normal speed
    playvol // sets demo playback volume
    pointfile // loads maps<filename>.pts
    port "27015" // sets the defualt server connection port
    quit // exits to windows without confirmation
    rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
    rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
    rcon_address "0" // sets the rcon ip address
    rcon_password "0" // sets the rcon password
    rcon_port "0" // sets the rcon console port
    rebuy
    reconnect // reconnects to the current server
    record // begins to record a demo and saves it to Half-LifeValve<filename>.dem
    reload // reloads current map
    removedemo // removes a segment <sgmt> from <demo>
    removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
    removeip // removes ip address from the filterban list
    resetrcon
    restart // restarts the current map and cleans the slate
    retry // tries four more times to connect to a server that has already failed four connect attempts
    room_delay "0" // 3D sound setting
    room_dlylp "2" // 3D sound setting
    room_feedback "0" // 3D sound setting
    room_left "0" // 3D sound setting
    room_lp "0" // 3D sound setting
    room_mod "0" // 3D sound setting
    room_off "0" // 3D sound setting
    room_refl "0" // 3D sound setting
    room_rvblp "1" // 3D sound setting
    room_size "0" // 3D sound setting
    room_type "0" // 3D sound setting
    r_bmodelhighfrac "5"
    r_bmodelinterp "1"
    r_cachestudio "1"
    r_cullsequencebox "1"
    r_decals "4096" // sets the maximum number of decals
    r_detailtextures "0"
    r_detailtexturessupported "1"
    r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
    r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
    r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
    r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
    r_glowshellfreq "2.200"
    r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
    r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off'
    r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
    r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
    r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
    r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
    r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
    r_wadtextures "0"
    r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
    save // save current game in single player only
    say // chat with all other players on a server
    say_team // relay a message to only your teammates
    screenshot // captures the screen and saves it in the Half-Life/Valve directory
    scr_centertime "2" // sets how long server messages remain on the screen
    scr_connectmsg "0" // displays "msg" in screen's lower left
    scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left
    scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left
    scr_conspeed "600" // sets the console scroll speed
    scr_ofsx "0" // sets the screen message offset
    scr_ofsy "0" // sets the screen message offset
    scr_ofsz "0" // sets the screen message offset
    scr_printspeed "8" // sets the screen message print speed
    sendents
    sendres
    sensitivity "3" // sets the sensitivity of the mouse
    servercfgfile "0" // sets the sercer config file - * default is server.cfg
    serverinfo // displays the server infromation
    setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
    setinfo // sets the tfc clan battle id
    setmaster // sets the master server - * use either an ip addy or a hostname
    setpause
    showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off'
    showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
    shutdownserver
    sizedown // decreases screen size and increases fps
    sizeup // increases screen size and decreases fps
    skill "1" // sets the skill level in singleplayer and coop mode
    skin "0" // sets the model skin
    slist // searches for local servers - * use 'list' to display this list
    slot1 // select weapon group 1 (or menu item 1) see 'use'
    slot10 // select weapon group 10 (or menu item 10) see 'use'
    slot2 // select weapon group 2 (or menu item 2) see 'use'
    slot3 // select weapon group 3 (or menu item 3) see 'use'
    slot4 // select weapon group 4 (or menu item 4) see 'use'
    slot5 // select weapon group 5 (or menu item 5) see 'use'
    slot6 // select weapon group 6 (or menu item 6) see 'use'
    slot7 // select weapon group 7 (or menu item 7) see 'use'
    slot8 // select weapon group 8 (or menu item 8) see 'use'
    slot9 // select weapon group 9 (or menu item 9) see 'use'
    snapshot // takes a screenshot
    snapto
    snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
    snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
    soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
    soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
    soundlist // displays a list of all loaded sounds
    spawn // spawns a player back into the game
    speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert
    spec_autodirecto
    spec_autodirector_internal "1"
    spec_decal
    spec_drawcone
    spec_drawcone_internal "1"
    spec_drawnames
    spec_drawnames_internal "1"
    spec_drawstatus
    spec_drawstatus_internal "1"
    spec_help
    spec_menu
    spec_mode
    spec_mode_internal "1"
    spec_pip "0"
    spec_pos
    spec_scoreboard "0"
    spec_toggleinset
    spk
    startdemos // begins playing demos in a loop
    startmovie // plays a movie
    stat
    stats
    status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
    stop // stops the recording of a demo
    stopdemo // stop the playing of a demo
    stopsound // stops playing the current sound
    stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display
    suitvolume "0.250" // sets the volume of the HEV suit
    sv_accelerate "10" // sets the player acceleration for a server
    sv_aim "1" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
    sv_airaccelerate "10" // sets the movement speed while player is in the air
    sv_airmove "1" // toggles clients ability to move in the air
    sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
    sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
    sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off'
    sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off'
    sv_clienttrace "1" // sets the client bounding box for collisions
    sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off'
    sv_contact "0"
    sv_downloadurl "0"
    sv_enableoldqueries "0"
    sv_failuretime "0.500"
    sv_filetransfercompression "1"
    sv_filterban "1"
    sv_friction "4" // sets friction
    sv_gravity "800" // sets level of in-game gravity
    sv_instancedbaseline "1"
    sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off'
    sv_lan_rate "20000"
    sv_logbans "0"
    sv_logblocks "0"
    sv_logrelay "0"
    sv_log_onefile "0"
    sv_log_singleplayer "0"
    sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
    sv_maxspeed "320" // sets the maximum player speed for all clients
    sv_maxunlag "0.500"
    sv_maxupdaterate "30"
    sv_maxvelocity "2000" // sets the maximum velocity
    sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
    sv_minupdaterate "10"
    sv_newunit "0"
    sv_outofdatetime "1800"
    sv_password "0" // sets a password for clients to enter a server
    sv_proxies "1"
    sv_rcon_banpenalty "0"
    sv_rcon_maxfailures "10"
    sv_rcon_minfailures "5"
    sv_rcon_minfailuretime "30"
    sv_region "-1"
    sv_send_logos "1"
    sv_send_resources "1"
    sv_skycolor_b "0"
    sv_skycolor_g "0"
    sv_skycolor_r "0"
    sv_skyname "0" // sets the sky texture
    sv_skyvec_x "0"
    sv_skyvec_y "0"
    sv_skyvec_z "0"
    sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work
    sv_stats "1"
    sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
    sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right
    sv_timeout "60" // sets the timeout inactivity limit
    sv_unlag "1"
    sv_unlagpush "0"
    sv_unlagsamples "1"
    sv_uploadmax "0.500"
    sv_version "112.600"
    sv_visiblemaxplayers "-1"
    sv_voicecodec "0"
    sv_voiceenable "1"
    sv_voicequality "3"
    sv_wateraccelerate "10" // sets the in-water acceleration of clients
    sv_wateramp "0"
    sv_waterfriction "1" // sets friction underwater
    sv_zmax "4096" // sets the maximum zbuffer size
    swapdemo // swaps two segments' positions inside a demo
    sys_ticrate "100"
    s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0
    s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off'
    s_automax_distance "30" // sets the distance for maximum sound volume
    s_automin_distance "2" // sets the distance for minimum sound volume
    s_blipdir "0"
    s_bloat "2" // bloat factor for polygons in A3D 2.0 only
    s_buffersize "65536" // sets the buffer size
    s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off'
    s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
    s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
    s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off'
    s_enable_a3d // enables A3D support
    s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_leafnum "0"
    s_materials "0"
    s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
    s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
    s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
    s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
    s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
    s_occ_epsilon "1"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
    s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
    s_reflect "1"
    s_reverb "1"
    s_rolloff "1"
    s_show "0"
    s_showtossed "0"
    s_usepvs "1"
    s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
    team "0" // toggles team mode - * 1 is 'on', 0 is 'off'
    tell // speks a message
    texgamma "2" // possibly sets the gamma of the text?
    thirdperson // enables third-person view
    timedemo // plays <demoname>.dem at max fps and reports average fps
    timerefresh // player spins in plave and reports average fps for the spinning view
    toggleconsole // toggles the console screen - * usually bound to '~'
    togglescores
    topcolor "30" // sets the model top color
    traceralpha "0.500" // sets tracer bullet alpha component
    tracerblue "0.400" // sets tracer bullet blue component
    tracergreen "0.800" // sets tracer bullet green component
    tracerlength "0.800" // sets the tracer bullet length
    traceroffset "30" // sets the tracer bullet offset
    tracerred "0.800" // sets the tracer bullet red component
    tracerspeed "6000" // sets the tracer bullet speed
    trackplayer
    unbind // removes binding to key <key>
    unbindall // removes all key bindings
    unpause
    upload // uploads files to a server
    user // lists model color, name, rate, and model for specified user
    users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
    version // gives build version and date it was installed
    vgui_emulatemouse "0"
    vgui_runscript
    vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off'
    viewdemo
    viewframe // enables wire-frame display - * OpenGL only
    viewmodel // enables model display
    viewnext // selects next model
    viewprev // selects previous model
    viewsize "120" // sets view size
    violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off'
    violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
    violence_hblood "0"
    violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
    voice_avggain "0.500"
    voice_clientdebug "0"
    voice_dsound "1"
    voice_eax "0"
    voice_enable "1"
    voice_fadeouttime "0.100"
    voice_forcemicrecord "1"
    voice_inputfromfile "0"
    voice_loopback "0"
    voice_maxgain "5"
    voice_modenable "1"
    voice_overdrive "2"
    voice_overdrivefadetime "0.400"
    voice_profile "0"
    voice_recordtofile "0"
    voice_scale "0.750"
    voice_showbanned
    voice_showchannels "0"
    voice_showincoming "0"
    volume "0.800" // sets game volume
    v_centermove "0.150"
    v_centerspeed "500"
    v_dark "0"
    wait // pauses for 1 tick during running an alias or script
    waterroom_type "14"
    waveplaylen
    writecfg
    writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
    writeip // writes ip addresses to listip.cfg
    zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom
    _careeraudio
    _cl_autowepswitch "1"
    _restart
    _setgamedir
    _setrenderer
    _setvideomode
    _snd_mixahead "0.100"

 

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